About Us
video Fun games go together like peas and carrots. It's no surprise that the first video game involved two spaceships trying to blow each other up.
So even though contemporary games often feature more peaceful goals like training your brain or caring for a puppy, the vast majority of them are still about the wanton destruction of other living things. Because it just feels good.

As if you haven’t guessed we’ve got one passion and one passion only, video games. We’re guessing you feel the same, it’s why you’re here, right?

Video Games was caringly crafted in the west end of London with the sole aim to bring you the latest happenings from the games industry.

Whether it’s the latest gaming must-have, peripheral or the freshest gossip from the gaming world you can be sure we’ll have it covered with a promise to keep things relevant to home whilst keeping readers informed about what’s happening elsewhere on the gaming globe.

If we’re not writing about games we’re dreaming about writing about games in a way that’s easy to digest. We do away with the drivel and get straight to the good stuff. No copying and pasting press releases here.

What you won’t find is complicated layouts and menus. You won’t need a sat-nav to find your way around here. Everything you wish to find is never more than a couple of clicks away.

Video games are often framed as sites of play and entertainment. Their transformation into work platforms and the staggering amount of work that is being done in these games often go unnoticed. Users spend on average 20 hours a week in online games, and many of them describe their game play as obligation, tedium, and more like a second job than entertainment. Using well-known behavior conditioning principles, video games are inherentlywork platforms that train us to become better gameworkers. And thework that is being performed in video games is increasingly similar to the work performed in business corporations. The microcosm of these online games may reveal larger social trends in the blurring boundaries between work and play

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device.[1] However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

We also pledge that every word you read is guilt free and untainted by a higher order. We’re not shackled by fat cats, PR’s marketeers and all sorts telling us what to say or do.

Video Games and Human Values Initiative
Last March I was contacted by Roger Travis, who teaches Classics at the University of Connecticut, about a project he had in mind that would bring together scholars from various disciplines - as well as high school teachers, students, and the broader community of gamers - to create an online center for participatory learning about video games.

The premise was simple: video games engage us on multiple levels: culturally, rhetorically, pedagogically, and otherwise. The dynamics and the effects of these engagements are worthy of collaborative study. Roger's own work, for example, examines games' relationship to Homeric epic. From his "Living Epic" course description:
Action Games